head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
God game about winning worshippers through miracles and training a giant pet creature.

Optimization · Pure Optimization
A turn-based dungeon crawler testing party building and methodical dungeon mapping.
Black & White leans Optimization (Pure Optimization); Operencia: The Stolen Sun leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Black & White
Gesture-cast miracles; minimal dexterity stakes
Operencia: The Stolen Sun
Turn-based combat removes any physical ceiling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Black & White
Rival gods follow scripted strategies
Operencia: The Stolen Sun
Encounters are scripted, no adaptive mind
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Black & White
Creature learning quirks surprise first plays
Operencia: The Stolen Sun
Dungeon secrets and loot are hidden until mapped
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Black & White
Village economy, belief spread, and creature training
Operencia: The Stolen Sun
Party builds and turn sequencing are the solvable core
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.