head to head
Black & WhitevsThe Children of Clay
Black & White leans Optimization (Pure Optimization); The Children of Clay leans Optimization (Systems & Chaos).
Black & WhiteThe Children of Clay
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 4
The Children of Clay leans harder on variance: The artefact's secret is hidden information to uncover
Optimization7 vs 6
Black & White leans harder on optimization: Village economy, belief spread, and creature training
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

