head to head
Black & WhitevsTorment: Tides of Numenera
Black & White leans Optimization (Pure Optimization); Torment: Tides of Numenera leans Optimization (Pure Optimization).
Black & WhiteTorment: Tides of Numenera
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 1
Torment: Tides of Numenera leans harder on reads: Crisis encounters use scripted AI patterns, no adaptive opponents
Variance3 vs 4
Torment: Tides of Numenera leans harder on variance: Hidden Tide value thresholds and item interactions create unknown-information branches
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

