head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
Arcade hockey reflexes with light shot-angle guessing against human opponents.

Execution · Competitive PvP
Cover-based shotgun duels testing movement execution and positional prediction in multiplayer.
Blades of Steel leans Execution (Pure Mechanics); Gears of War: Ultimate Edition leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Blades of Steel
Skating, passing and shot timing decide every rush
Gears of War: Ultimate Edition
Wallbounce movement and gnasher duels demand real hands
Gears of War: Ultimate Edition leans a little harder on reads, though the gap is small.
Blades of Steel
Versus a human, goalie duels become guessing games
Gears of War: Ultimate Edition
Multiplayer is constant positional mind-games around cover
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Blades of Steel
Fights and bounces add small arcade chaos
Gears of War: Ultimate Edition
Weapon spawns timed and known; spread mildly random
Gears of War: Ultimate Edition leans a little harder on optimization, though the gap is small.
Blades of Steel
Angle exploits on the goalie are quickly mapped
Gears of War: Ultimate Edition
Map control and spawn timing knowledge structure matches
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.