head to head
Bladestorm: NightmarevsThe Legend of Zelda: Breath of the Wild
Bladestorm: Nightmare leans Optimization (Practiced Mastery); The Legend of Zelda: Breath of the Wild leans Optimization (Practiced Mastery).
Bladestorm: NightmareThe Legend of Zelda: Breath of the Wild
Axis by axis
Execution4 vs 4
Even - both lean on execution about the same.
Reads2 vs 1
Bladestorm: Nightmare leans harder on reads: AI armies follow scripted behaviour, not adapting
Variance2 vs 2
Even - both lean on variance about the same.
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

