head to head
BlasphemousvsDuke Nukem: Time to Kill
Blasphemous leans Execution (Practiced Mastery); Duke Nukem: Time to Kill leans Execution (Practiced Mastery).
BlasphemousDuke Nukem: Time to Kill
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads1 vs 1
Even - both lean on reads about the same.
Variance1 vs 1
Even - both lean on variance about the same.
Optimization5 vs 5
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

