head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A grim 2D action metroidvania steeped in religious horror.

Execution · Practiced Mastery
Sandbox crime playground spanning shooting, driving, and a persistent online economy.
Blasphemous leans Execution (Practiced Mastery); Grand Theft Auto V leans Execution (Practiced Mastery).
Blasphemous leans a little harder on execution, though the gap is small.
Blasphemous
Punishing 2D combat and platforming
Grand Theft Auto V
Driving and shooting demand decent inputs.
Grand Theft Auto V leans a little harder on reads, though the gap is small.
Blasphemous
Scripted bosses
Grand Theft Auto V
Online PvP exists but mostly gear/positioning, not modeling.
Grand Theft Auto V leans a little harder on variance, though the gap is small.
Blasphemous
Static world
Grand Theft Auto V
Some mission and lobby randomness.
Blasphemous leans a little harder on optimization, though the gap is small.
Blasphemous
Rosary bead builds and routing
Grand Theft Auto V
Heists, money loops, builds learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.