head to head
BlasphemousvsImmortal: Unchained
Blasphemous leans Execution (Practiced Mastery); Immortal: Unchained leans Execution (Practiced Mastery).
BlasphemousImmortal: Unchained
Axis by axis
Execution6 vs 7
Immortal: Unchained leans harder on execution: Dodge timing and weak-point shooting carry every fight
Reads1 vs 1
Even - both lean on reads about the same.
Variance1 vs 1
Even - both lean on variance about the same.
Optimization5 vs 6
Immortal: Unchained leans harder on optimization: Build stats and learned patterns solve encounters
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

