head to head
BlasphemousvsYooka-Laylee and the Impossible Lair
Blasphemous leans Execution (Practiced Mastery); Yooka-Laylee and the Impossible Lair leans Execution (Pure Mechanics).
BlasphemousYooka-Laylee and the Impossible Lair
Axis by axis
Execution6 vs 7
Yooka-Laylee and the Impossible Lair leans harder on execution: Long no-checkpoint platforming gauntlet
Reads1 vs 1
Even - both lean on reads about the same.
Variance1 vs 1
Even - both lean on variance about the same.
Optimization5 vs 4
Blasphemous leans harder on optimization: Rosary bead builds and routing
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

