head to head
BlazBlue: Central FictionvsUnreal Tournament 2004
BlazBlue: Central Fiction leans Execution (Competitive PvP); Unreal Tournament 2004 leans Execution (Pure Mechanics).
BlazBlue: Central FictionUnreal Tournament 2004
Axis by axis
Execution9 vs 9
Even - both lean on execution about the same.
Reads7 vs 6
BlazBlue: Central Fiction leans harder on reads: reading human opponents' mixups and blocks
Variance1 vs 2
Unreal Tournament 2004 leans harder on variance: Spawns and item timers are knowable, little hidden
Optimization5 vs 5
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

