head to head

BlazBlue: Continuum Shift Extend cover artvsQuake III Arena cover art

BlazBlue: Continuum Shift ExtendvsQuake III Arena

BlazBlue: Continuum Shift Extend leans Execution (Competitive PvP); Quake III Arena leans Execution (Pure Mechanics).

EXECUTION9 /10READS7 /10VARIANCE1 /10OPTIMIZATION5 /10
BlazBlue: Continuum Shift ExtendQuake III Arena

Axis by axis

Execution9 vs 9

Even - both lean on execution about the same.

Reads7 vs 6

BlazBlue: Continuum Shift Extend leans harder on reads: Mixups, throws and bursts hinge on out-guessing a human

Variance1 vs 2

Quake III Arena leans harder on variance: Spawn locations have mild randomness but are quickly mapped

Optimization5 vs 5

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

BlazBlue: Continuum Shift Extend

full breakdown

Quake III Arena