head to head
BlazBlue: Continuum Shift ExtendvsQuake III Arena
BlazBlue: Continuum Shift Extend leans Execution (Competitive PvP); Quake III Arena leans Execution (Pure Mechanics).
BlazBlue: Continuum Shift ExtendQuake III Arena
Axis by axis
Execution9 vs 9
Even - both lean on execution about the same.
Reads7 vs 6
BlazBlue: Continuum Shift Extend leans harder on reads: Mixups, throws and bursts hinge on out-guessing a human
Variance1 vs 2
Quake III Arena leans harder on variance: Spawn locations have mild randomness but are quickly mapped
Optimization5 vs 5
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

