head to head
BlazBlue: Continuum Shift ExtendvsSuper Smash Bros. for Nintendo 3DS
BlazBlue: Continuum Shift Extend leans Execution (Competitive PvP); Super Smash Bros. for Nintendo 3DS leans Execution (Competitive PvP).
BlazBlue: Continuum Shift ExtendSuper Smash Bros. for Nintendo 3DS
Axis by axis
Execution9 vs 8
BlazBlue: Continuum Shift Extend leans harder on execution: Long anime combos and drive mechanics demand drilled precision
Reads7 vs 7
Even - both lean on reads about the same.
Variance1 vs 2
Super Smash Bros. for Nintendo 3DS leans harder on variance: item spawns add randomness
Optimization5 vs 5
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

