head to head

BlazBlue: Continuum Shift Extend cover artvsSuper Smash Bros. for Nintendo 3DS cover art

BlazBlue: Continuum Shift ExtendvsSuper Smash Bros. for Nintendo 3DS

BlazBlue: Continuum Shift Extend leans Execution (Competitive PvP); Super Smash Bros. for Nintendo 3DS leans Execution (Competitive PvP).

EXECUTION9 /10READS7 /10VARIANCE1 /10OPTIMIZATION5 /10
BlazBlue: Continuum Shift ExtendSuper Smash Bros. for Nintendo 3DS

Axis by axis

Execution9 vs 8

BlazBlue: Continuum Shift Extend leans harder on execution: Long anime combos and drive mechanics demand drilled precision

Reads7 vs 7

Even - both lean on reads about the same.

Variance1 vs 2

Super Smash Bros. for Nintendo 3DS leans harder on variance: item spawns add randomness

Optimization5 vs 5

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

BlazBlue: Continuum Shift Extend

full breakdown

Super Smash Bros. for Nintendo 3DS