head to head
BlazBlue: Continuum ShiftvsSuper Smash Bros. for Wii U
BlazBlue: Continuum Shift leans Execution (Competitive PvP); Super Smash Bros. for Wii U leans Execution (Competitive PvP).
BlazBlue: Continuum ShiftSuper Smash Bros. for Wii U
Axis by axis
Execution8 vs 7
BlazBlue: Continuum Shift leans harder on execution: Long anime combos, drive mechanics, tight confirms demand serious hands.
Reads7 vs 7
Even - both lean on reads about the same.
Variance1 vs 2
Super Smash Bros. for Wii U leans harder on variance: Tripping removed; only minor move RNG remains.
Optimization5 vs 5
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

