head to head
BlazeRushvsWarioWare: Smooth Moves
BlazeRush leans Execution (Pure Mechanics); WarioWare: Smooth Moves leans Execution (Pure Mechanics).
BlazeRushWarioWare: Smooth Moves
Axis by axis
Execution6 vs 7
WarioWare: Smooth Moves leans harder on execution: Instant motion-pose changes and gesture accuracy under pressure
Reads1 vs 0
BlazeRush leans harder on reads: human racers add minor adaptive play
Variance3 vs 3
Even - both lean on variance about the same.
Optimization3 vs 3
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

