head to head
BlazeRushvsWii Sports
BlazeRush leans Execution (Pure Mechanics); Wii Sports leans Execution (Pure Mechanics).
BlazeRushWii Sports
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads1 vs 2
Wii Sports leans harder on reads: Casual local opponents add light mind games
Variance3 vs 2
BlazeRush leans harder on variance: weapon pickups, track hazards randomized
Optimization3 vs 3
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

