head to head
Bleach: Brave SoulsvsKeep Talking and Nobody Explodes
Bleach: Brave Souls leans Optimization (Systems & Chaos); Keep Talking and Nobody Explodes leans Optimization (Systems & Chaos).
Bleach: Brave SoulsKeep Talking and Nobody Explodes
Axis by axis
Execution3 vs 3
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance5 vs 5
Even - both lean on variance about the same.
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

