head to head
BlitzkriegvsFire Emblem: Path of Radiance
Blitzkrieg leans Optimization (Pure Optimization); Fire Emblem: Path of Radiance leans Optimization (Pure Optimization).
BlitzkriegFire Emblem: Path of Radiance
Axis by axis
Execution3 vs 2
Blitzkrieg leans harder on execution: Real-time orders without base-building APM races
Reads1 vs 1
Even - both lean on reads about the same.
Variance3 vs 4
Fire Emblem: Path of Radiance leans harder on variance: Hit rates and level-up rolls provide mild uncertainty; BEXP smooths it
Optimization8 vs 8
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

