head to head

Block N Load cover artvsSuper Smash Bros. for Wii U cover art

Block N LoadvsSuper Smash Bros. for Wii U

Block N Load leans Execution (Grand Arena); Super Smash Bros. for Wii U leans Execution (Competitive PvP).

EXECUTION7 /10READS6 /10VARIANCE2 /10OPTIMIZATION6 /10
Block N LoadSuper Smash Bros. for Wii U

Axis by axis

Execution7 vs 7

Even - both lean on execution about the same.

Reads6 vs 7

Super Smash Bros. for Wii U leans harder on reads: Ledge-trap and landing-trap guessing against humans never converges.

Variance2 vs 2

Even - both lean on variance about the same.

Optimization6 vs 5

Block N Load leans harder on optimization: Base layout and defence construction reward planning

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Block N Load

full breakdown

Super Smash Bros. for Wii U