head to head
BlockoutvsComix Zone
Blockout leans Execution (Practiced Mastery); Comix Zone leans Execution (Pure Mechanics).
BlockoutComix Zone
Axis by axis
Execution8 vs 8
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 1
Blockout leans harder on variance: Piece sequence is random but quickly bounded
Optimization6 vs 5
Blockout leans harder on optimization: 3D packing has optimal layer-clearing patterns to internalise
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

