head to head
BlockoutvsGhosts 'n Goblins
Blockout leans Execution (Practiced Mastery); Ghosts 'n Goblins leans Execution (Pure Mechanics).
BlockoutGhosts 'n Goblins
Axis by axis
Execution8 vs 9
Ghosts 'n Goblins leans harder on execution: Committed jumps and pixel-precise throws, no mercy
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 1
Blockout leans harder on variance: Piece sequence is random but quickly bounded
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

