head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
Tetris extended into 3D - spatial packing optimization executed under accelerating pressure.

Execution · Practiced Mastery
A neo-noir one-hit-kill action platformer about planning and replaying perfect assassinations.
Blockout leans Execution (Practiced Mastery); Katana ZERO leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Blockout
Rotating polycubes on three axes under time pressure strains hands
Katana ZERO
One-hit-death slashing and deflects demand precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Blockout
Solo pit - nothing to predict
Katana ZERO
Enemies follow fixed placements and behaviours
Blockout leans a little harder on variance, though the gap is small.
Blockout
Piece sequence is random but quickly bounded
Katana ZERO
Rooms are identical on every attempt
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Blockout
3D packing has optimal layer-clearing patterns to internalise
Katana ZERO
Planning the perfect room-clear sequence
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.