head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
Tetris extended into 3D - spatial packing optimization executed under accelerating pressure.

Execution · Practiced Mastery
Twitch dodging and shooting layered over memorised arcade stage routes.
Blockout leans Execution (Practiced Mastery); Metal Slug leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Blockout
Rotating polycubes on three axes under time pressure strains hands
Metal Slug
Dodging dense bullet patterns and precise shots carry every credit
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Blockout
Solo pit - nothing to predict
Metal Slug
Enemies follow fixed arcade scripts, never adapt
Blockout leans a little harder on variance, though the gap is small.
Blockout
Piece sequence is random but quickly bounded
Metal Slug
Spawns are nearly deterministic once a stage is learned
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Blockout
3D packing has optimal layer-clearing patterns to internalise
Metal Slug
One-credit clears come from memorising routes and spawn patterns
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.