head to head
Blocks That MattervsCastlevania: Harmony of Dissonance
Blocks That Matter leans Optimization (Pure Optimization); Castlevania: Harmony of Dissonance leans Optimization (Pure Optimization).
Blocks That MatterCastlevania: Harmony of Dissonance
Axis by axis
Execution4 vs 4
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance0 vs 1
Castlevania: Harmony of Dissonance leans harder on variance: Minor relic and drop luck.
Optimization8 vs 7
Blocks That Matter leans harder on optimization: Block-drilling puzzle solutions are literally solvable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

