head to head
Blocks That MattervsCommandos: Behind Enemy Lines
Blocks That Matter leans Optimization (Pure Optimization); Commandos: Behind Enemy Lines leans Optimization (Pure Optimization).
Blocks That MatterCommandos: Behind Enemy Lines
Axis by axis
Execution4 vs 4
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance0 vs 1
Commandos: Behind Enemy Lines leans harder on variance: All guard cones and routes are visible
Optimization8 vs 9
Commandos: Behind Enemy Lines leans harder on optimization: Each mission is a solvable stealth puzzle
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

