head to head
Blood Bowl 2 asks more than Marvel Snap, and the gap is optimization.

Variance · Grand Arena
Turn-based fantasy football where orcs, elves, and dice decide the league.

Reads · Grand Arena
A fast card game where the snap mechanic makes reads central.
Blood Bowl 2 leans Variance (Grand Arena); Marvel Snap leans Reads (Grand Arena).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Blood Bowl 2
Turn-based tactics; no reflex demand
Marvel Snap
No execution component
Marvel Snap leans a little harder on reads, though the gap is small.
Blood Bowl 2
PvP positioning baits opponents into bad dice commitments
Marvel Snap
Snap/retreat decisions are pure opponent psychology
Blood Bowl 2 leans a little harder on variance, though the gap is small.
Blood Bowl 2
Block dice and failed pickups decide entire matches
Marvel Snap
Hidden locations and draws drive swings
Blood Bowl 2 leans clearly harder on optimization.
Blood Bowl 2
Risk-ordering actions and team development are deep solvable craft
Marvel Snap
Deck construction and curve still matter
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.