head to head
Blood: Fresh SupplyvsDead Space (2008)
Blood: Fresh Supply leans Execution (Practiced Mastery); Dead Space (2008) leans Execution (Practiced Mastery).
Blood: Fresh SupplyDead Space (2008)
Axis by axis
Execution7 vs 7
Even - both lean on execution about the same.
Reads2 vs 1
Blood: Fresh Supply leans harder on reads: Deathmatch adds light prediction; campaign enemies are scripted
Variance2 vs 2
Even - both lean on variance about the same.
Optimization5 vs 6
Dead Space (2008) leans harder on optimization: Weapon upgrading, power-node routing and stasis timing are optimisable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

