head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
Tests patient stealth planning and build economy with real aim demands.

Execution · Practiced Mastery
Loot-driven sequel sending Death through sprawling dungeons to clear War's name.
Blood West leans Optimization (Practiced Mastery); Darksiders II leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Blood West
Aim and stealth positioning carry every fight
Darksiders II
faster combo combat as Death
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Blood West
Monsters run scripted patrols, not adaptive minds
Darksiders II
no adaptive opponent
Blood West leans a little harder on variance, though the gap is small.
Blood West
Unknown level layouts and loot until explored, then mapped
Darksiders II
loot drops add light randomness
Blood West leans a little harder on optimization, though the gap is small.
Blood West
Trait builds, economy and route planning decide survival
Darksiders II
skill trees and dungeon puzzles reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.