head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Practiced Mastery
Tests patient stealth planning and build economy with real aim demands.

Optimization · Practiced Mastery
A chaotic co-op action game where wizards combine eight elements into thousands of spells, often frying each other.
Blood West leans Optimization (Practiced Mastery); Magicka leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Blood West
Aim and stealth positioning carry every fight
Magicka
Typing element combos quickly mid-combat is the hands test
Magicka leans a little harder on reads, though the gap is small.
Blood West
Monsters run scripted patrols, not adaptive minds
Magicka
Enemies are scripted; friendly fire isn't adaptive
Blood West leans a little harder on variance, though the gap is small.
Blood West
Unknown level layouts and loot until explored, then mapped
Magicka
Co-op friendly-fire chaos adds unpredictability
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Blood West
Trait builds, economy and route planning decide survival
Magicka
Discovering and exploiting spell combinations dominates
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.