head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
Tests patient stealth planning and build economy with real aim demands.

Optimization · Practiced Mastery
A stylish urban gacha action RPG mixing combo combat with character-pull economies.
Blood West leans Optimization (Practiced Mastery); Zenless Zone Zero leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Blood West
Aim and stealth positioning carry every fight
Zenless Zone Zero
Parry timing, dodge counters, assist-switch combos
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Blood West
Monsters run scripted patrols, not adaptive minds
Zenless Zone Zero
Enemy patterns are scripted, not adaptive
Zenless Zone Zero leans a little harder on variance, though the gap is small.
Blood West
Unknown level layouts and loot until explored, then mapped
Zenless Zone Zero
Gacha pulls and disc-drive substats gate power
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Blood West
Trait builds, economy and route planning decide survival
Zenless Zone Zero
Team synergy, rotation theory, and stat optimisation dominate endgame
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.