head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A gleefully violent 1997 Build-engine shooter starring undead gunslinger Caleb.

Execution · Practiced Mastery
Strategic dismemberment under resource pressure, solved by upgrade planning and practiced limb-aiming.
Blood leans Execution (Practiced Mastery); Dead Space (2008) leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Blood
Fast Build-engine combat demands aim and dodging
Dead Space (2008)
Precise limb-targeting under Necromorph pressure is the core skill
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Blood
Niche multiplayer only; campaign enemies are scripted
Dead Space (2008)
Necromorphs follow fixed approach patterns, not player modelling
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Blood
Some enemy spawn and hitscan unpredictability
Dead Space (2008)
Store stock is deterministic; minor drop variance on kills
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Blood
Secret hunting, weapon economy, route knowledge
Dead Space (2008)
Weapon upgrading, power-node routing and stasis timing are optimisable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.