head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
An aggressive soulslike about punishing fixed boss patterns with tight dodging.

Execution · Practiced Mastery
Anime soulslike pairing pattern-learning boss fights with flexible class builds.
Bloodborne leans Execution (Practiced Mastery); Code Vein leans Execution (Practiced Mastery).
Bloodborne leans a little harder on execution, though the gap is small.
Bloodborne
Aggressive dodges and rally timing demand sharp hands.
Code Vein
Dodge timing and stamina management in melee
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Bloodborne
Bosses follow fixed movesets; no model of you.
Code Vein
Bosses are scripted patterns, never adaptive
Bloodborne leans a little harder on variance, though the gap is small.
Bloodborne
Chalice dungeon layouts and drops add some randomness.
Code Vein
Fixed enemy placement; minor drop randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Bloodborne
Builds, weapons, and boss patterns are studyable and solvable.
Code Vein
Blood codes and gift builds reward theorycraft
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.