head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
An aggressive soulslike about punishing fixed boss patterns with tight dodging.

Execution · Practiced Mastery
A danmaku arcade shmup where surviving cascading bullet curtains and optimising hyper-cancel chaining pushes execution to its ceiling.
Bloodborne leans Execution (Practiced Mastery); DoDonPachi DaiFukkatsu leans Execution (Practiced Mastery).
DoDonPachi DaiFukkatsu leans a little harder on execution, though the gap is small.
Bloodborne
Aggressive dodges and rally timing demand sharp hands.
DoDonPachi DaiFukkatsu
Surviving dense bullet curtains at high speed demands peak precision
Bloodborne leans a little harder on reads, though the gap is small.
Bloodborne
Bosses follow fixed movesets; no model of you.
DoDonPachi DaiFukkatsu
Scripted enemy patterns only - no adaptive opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Bloodborne
Chalice dungeon layouts and drops add some randomness.
DoDonPachi DaiFukkatsu
Rank system and some random bullet timings add pressure
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Bloodborne
Builds, weapons, and boss patterns are studyable and solvable.
DoDonPachi DaiFukkatsu
Hyper cancels, chaining, and routing for maximum score are fully solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.