head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
An aggressive soulslike about punishing fixed boss patterns with tight dodging.

Execution · Practiced Mastery
A fast solo FPS where managed aggression and weapon swapping sustain you.
Bloodborne leans Execution (Practiced Mastery); Doom Eternal leans Execution (Practiced Mastery).
Doom Eternal leans a little harder on execution, though the gap is small.
Bloodborne
Aggressive dodges and rally timing demand sharp hands.
Doom Eternal
Weapon swapping and movement push the hands hard.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Bloodborne
Bosses follow fixed movesets; no model of you.
Doom Eternal
Demon AI is scripted, not adaptive.
Bloodborne leans a little harder on variance, though the gap is small.
Bloodborne
Chalice dungeon layouts and drops add some randomness.
Doom Eternal
Encounters are designed, not randomised.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Bloodborne
Builds, weapons, and boss patterns are studyable and solvable.
Doom Eternal
Resource loops and weapon priority are solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.