head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
An aggressive soulslike about punishing fixed boss patterns with tight dodging.

Execution · Practiced Mastery
A realistic motorcycle racing sim about precise lines, braking and bike setup.
Bloodborne leans Execution (Practiced Mastery); MotoGP 21 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Bloodborne
Aggressive dodges and rally timing demand sharp hands.
MotoGP 21
Braking points, throttle and racing lines demand precision
MotoGP 21 leans a little harder on reads, though the gap is small.
Bloodborne
Bosses follow fixed movesets; no model of you.
MotoGP 21
AI scripted; online rivals add light positional prediction
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Bloodborne
Chalice dungeon layouts and drops add some randomness.
MotoGP 21
Tire wear and weather introduce some chance
Bloodborne leans a little harder on optimization, though the gap is small.
Bloodborne
Builds, weapons, and boss patterns are studyable and solvable.
MotoGP 21
Setup tuning and race strategy underpin lap times
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.