head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Practiced Mastery
An aggressive soulslike about punishing fixed boss patterns with tight dodging.

Execution · Practiced Mastery
Twitchy cover-shooter rooms that reward drilled execution and memorised routes.
Bloodborne leans Execution (Practiced Mastery); Not a Hero leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Bloodborne
Aggressive dodges and rally timing demand sharp hands.
Not a Hero
Slide-cancels, snap cover and reload timing decide every room
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Bloodborne
Bosses follow fixed movesets; no model of you.
Not a Hero
Enemies follow fixed behaviours, nothing adapts to you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Bloodborne
Chalice dungeon layouts and drops add some randomness.
Not a Hero
Minor enemy spawn jitter, levels otherwise deterministic
Bloodborne leans a little harder on optimization, though the gap is small.
Bloodborne
Builds, weapons, and boss patterns are studyable and solvable.
Not a Hero
Learning room layouts and routing kills enables full-clear runs
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.