head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
An aggressive soulslike about punishing fixed boss patterns with tight dodging.

Execution · Practiced Mastery
An action RPG where precise SAS-power combos and environmental psychokinetics carry fights against memorisable enemy patterns.
Bloodborne leans Execution (Practiced Mastery); Scarlet Nexus leans Execution (Practiced Mastery).
Bloodborne leans a little harder on execution, though the gap is small.
Bloodborne
Aggressive dodges and rally timing demand sharp hands.
Scarlet Nexus
SAS swap combos and PSY-resistance windows demand execution precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Bloodborne
Bosses follow fixed movesets; no model of you.
Scarlet Nexus
All Others are fully scripted; no adaptive opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Bloodborne
Chalice dungeon layouts and drops add some randomness.
Scarlet Nexus
Random item drops for brain map currency are minor
Bloodborne leans a little harder on optimization, though the gap is small.
Bloodborne
Builds, weapons, and boss patterns are studyable and solvable.
Scarlet Nexus
SAS bond stacking, brain map routing, and pin combos reward forward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.