head to head
TERA asks more than Bloodborne, and the gap is reads.

Execution · Practiced Mastery
An aggressive soulslike about punishing fixed boss patterns with tight dodging.

Execution · Practiced Mastery
A pioneer of action-MMORPG combat where skill-shot execution and precise dodges are the primary test.
Bloodborne leans Execution (Practiced Mastery); TERA leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Bloodborne
Aggressive dodges and rally timing demand sharp hands.
TERA
Action combat with skill shots and iframe dodges is the core axis
TERA leans clearly harder on reads.
Bloodborne
Bosses follow fixed movesets; no model of you.
TERA
Battlegrounds and large-scale PvP add a real but secondary reads layer
TERA leans a little harder on variance, though the gap is small.
Bloodborne
Chalice dungeon layouts and drops add some randomness.
TERA
Gear enchanting RNG creates frustrating hidden-information variance
Bloodborne leans a little harder on optimization, though the gap is small.
Bloodborne
Builds, weapons, and boss patterns are studyable and solvable.
TERA
Class rotations and gear progression paths are extensively community-solved
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.