head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
An aggressive soulslike about punishing fixed boss patterns with tight dodging.

Execution · Practiced Mastery
A sci-fi soulslike where cutting specific limbs makes even the loot system an optimization problem.
Bloodborne leans Execution (Practiced Mastery); The Surge leans Execution (Practiced Mastery).
Bloodborne leans a little harder on execution, though the gap is small.
Bloodborne
Aggressive dodges and rally timing demand sharp hands.
The Surge
Directional limb-targeting and dodge timing are demanding.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Bloodborne
Bosses follow fixed movesets; no model of you.
The Surge
No adaptive opposition; enemies run fixed scripts.
Bloodborne leans a little harder on variance, though the gap is small.
Bloodborne
Chalice dungeon layouts and drops add some randomness.
The Surge
Targeted dismemberment makes loot largely deterministic.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Bloodborne
Builds, weapons, and boss patterns are studyable and solvable.
The Surge
Rig power budgeting and learned movesets are solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.