head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
An action-hack-and-slash game centered on combo execution against scripted foes.

Execution · Pure Mechanics
A classic co-op beat-em-up fantasy brawler focused on combat execution.
BloodRayne 2 leans Execution (Practiced Mastery); Golden Axe II leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
BloodRayne 2
combo-based melee and dodge timing
Golden Axe II
melee combo and dodge timing vs enemies
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
BloodRayne 2
enemies run fixed attack scripts
Golden Axe II
enemies run fixed scripted attack patterns
Golden Axe II leans a little harder on variance, though the gap is small.
BloodRayne 2
minor damage/drop randomness
Golden Axe II
magic potion and enemy spawn randomness
BloodRayne 2 leans a little harder on optimization, though the gap is small.
BloodRayne 2
upgrade path and combo optimization
Golden Axe II
character and beast-mount choice optimization
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.