head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
An action-hack-and-slash game centered on combo execution against scripted foes.

Execution · Practiced Mastery
Positioning and attack timing against memorisable enemy waves, built to eat quarters.
BloodRayne 2 leans Execution (Practiced Mastery); Teenage Mutant Ninja Turtles leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
BloodRayne 2
combo-based melee and dodge timing
Teenage Mutant Ninja Turtles
Crowd control timing and positioning against waves is everything
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
BloodRayne 2
enemies run fixed attack scripts
Teenage Mutant Ninja Turtles
Color-coded Foot Soldiers follow fixed attack patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
BloodRayne 2
minor damage/drop randomness
Teenage Mutant Ninja Turtles
Spawns are scripted and identical every credit
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
BloodRayne 2
upgrade path and combo optimization
Teenage Mutant Ninja Turtles
Learning safe spots and boss patterns stretches each quarter
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.