head to head
BloodRaynevsBright Memory: Infinite
BloodRayne leans Execution (Practiced Mastery); Bright Memory: Infinite leans Execution (Pure Mechanics).
BloodRayneBright Memory: Infinite
Axis by axis
Execution6 vs 7
Bright Memory: Infinite leans harder on execution: Fast gun-and-blade combos demand sharp aim and timing
Reads1 vs 0
BloodRayne leans harder on reads: Enemies follow fixed AI routines
Variance1 vs 1
Even - both lean on variance about the same.
Optimization4 vs 4
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

