head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A pulpy hack-and-slash where a dhampir agent carves through Nazis and monsters.

Execution · Pure Mechanics
Punishing beat-em-up execution with zero margin and memorised stages.
BloodRayne leans Execution (Practiced Mastery); Double Dragon III: The Sacred Stones leans Execution (Pure Mechanics).
Double Dragon III: The Sacred Stones leans a little harder on execution, though the gap is small.
BloodRayne
Acrobatic melee combos and gunplay carry fights
Double Dragon III: The Sacred Stones
Brutal difficulty and no continues punish every missed input
BloodRayne leans a little harder on reads, though the gap is small.
BloodRayne
Enemies follow fixed AI routines
Double Dragon III: The Sacred Stones
Enemies attack in fixed scripted patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
BloodRayne
Little randomness beyond enemy placement
Double Dragon III: The Sacred Stones
Stages never change between attempts
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
BloodRayne
Feeding economy and level routes are simple to learn
Double Dragon III: The Sacred Stones
Character-swap management and memorised layouts are the path through
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.