head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A pulpy hack-and-slash where a dhampir agent carves through Nazis and monsters.

Execution · Practiced Mastery
A licensed brawler testing combat timing and memorised boss patterns.
BloodRayne leans Execution (Practiced Mastery); Dragon Ball: Revenge of King Piccolo leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
BloodRayne
Acrobatic melee combos and gunplay carry fights
Dragon Ball: Revenge of King Piccolo
Combo timing and platforming reflexes carry the levels
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
BloodRayne
Enemies follow fixed AI routines
Dragon Ball: Revenge of King Piccolo
Bosses run scripted patterns, never adapt
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
BloodRayne
Little randomness beyond enemy placement
Dragon Ball: Revenge of King Piccolo
Level content is fixed after one playthrough
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
BloodRayne
Feeding economy and level routes are simple to learn
Dragon Ball: Revenge of King Piccolo
Learning boss movesets and stage routes is the rest
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.