head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A pulpy hack-and-slash where a dhampir agent carves through Nazis and monsters.

Execution · Pure Mechanics
Spectacle hack-and-slash where reflexes and combo flow drive every fight.
BloodRayne leans Execution (Practiced Mastery); God of War III leans Execution (Pure Mechanics).
God of War III leans a little harder on execution, though the gap is small.
BloodRayne
Acrobatic melee combos and gunplay carry fights
God of War III
Combo execution and QTE timing carry combat.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
BloodRayne
Enemies follow fixed AI routines
God of War III
Bosses fully scripted spectacle.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
BloodRayne
Little randomness beyond enemy placement
God of War III
Almost no randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
BloodRayne
Feeding economy and level routes are simple to learn
God of War III
Upgrade paths short and obvious.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.