head to head
BloodRaynevsMarc Ecko's Getting Up: Contents Under Pressure
BloodRayne leans Execution (Practiced Mastery); Marc Ecko's Getting Up: Contents Under Pressure leans Execution (Pure Mechanics).
BloodRayneMarc Ecko's Getting Up: Contents Under Pressure
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads1 vs 1
Even - both lean on reads about the same.
Variance1 vs 1
Even - both lean on variance about the same.
Optimization4 vs 3
BloodRayne leans harder on optimization: Feeding economy and level routes are simple to learn
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

