head to head
BloodRaynevsP.O.W.: Prisoners of War
BloodRayne leans Execution (Practiced Mastery); P.O.W.: Prisoners of War leans Execution (Pure Mechanics).
BloodRayneP.O.W.: Prisoners of War
Axis by axis
Execution6 vs 7
P.O.W.: Prisoners of War leans harder on execution: Punch-kick timing against crowds is the whole game
Reads1 vs 0
BloodRayne leans harder on reads: Enemies follow fixed AI routines
Variance1 vs 1
Even - both lean on variance about the same.
Optimization4 vs 4
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

