head to head
BloodRaynevsRedeemer
BloodRayne leans Execution (Practiced Mastery); Redeemer leans Execution (Pure Mechanics).
BloodRayneRedeemer
Axis by axis
Execution6 vs 7
Redeemer leans harder on execution: Crowd management, parry timing and combo flow carry every arena
Reads1 vs 0
BloodRayne leans harder on reads: Enemies follow fixed AI routines
Variance1 vs 1
Even - both lean on variance about the same.
Optimization4 vs 4
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

