head to head
BloodRaynevsState of Emergency
BloodRayne leans Execution (Practiced Mastery); State of Emergency leans Execution (Practiced Mastery).
BloodRayneState of Emergency
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads1 vs 0
BloodRayne leans harder on reads: Enemies follow fixed AI routines
Variance1 vs 2
State of Emergency leans harder on variance: Crowd churn adds mild run-to-run noise
Optimization4 vs 4
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

