head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Deliberate retro platform execution with character-swap route planning.

Execution · Practiced Mastery
Arcade positioning and pop-order planning against deterministic bouncing balloons.
Bloodstained: Curse of the Moon leans Execution (Practiced Mastery); Buster Bros. leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Bloodstained: Curse of the Moon
Stiff retro jumps and boss dodges demand committed inputs
Buster Bros.
Dodging splitting balloons while firing demands precise positioning
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Bloodstained: Curse of the Moon
Bosses telegraph from strictly fixed scripts
Buster Bros.
Balloons bounce on pure deterministic physics
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Bloodstained: Curse of the Moon
Levels are deterministic on every run
Buster Bros.
Weapon drops vary slightly per clear
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Bloodstained: Curse of the Moon
Character-swap routing and branch choices reward planning
Buster Bros.
Optimal pop order per fixed stage layout is learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.