head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Deliberate retro platform execution with character-swap route planning.

Execution · Practiced Mastery
A classic beat 'em up sequel where the Lee brothers avenge Marian with kicks and knees.
Bloodstained: Curse of the Moon leans Execution (Practiced Mastery); Double Dragon II: The Revenge leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Bloodstained: Curse of the Moon
Stiff retro jumps and boss dodges demand committed inputs
Double Dragon II: The Revenge
Directional attacks and knee timing carry every fight
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Bloodstained: Curse of the Moon
Bosses telegraph from strictly fixed scripts
Double Dragon II: The Revenge
Enemy thugs use fixed AI routines
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Bloodstained: Curse of the Moon
Levels are deterministic on every run
Double Dragon II: The Revenge
Minor enemy positioning randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Bloodstained: Curse of the Moon
Character-swap routing and branch choices reward planning
Double Dragon II: The Revenge
Learning stage layouts and abusing the hyper knee
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.